Saturday, September 23, 2017

Beat-Em-Up to a Pulp



So a recent Twitter conversation randomly shifted to the lost genre of Beat-Em-Up games.

Aside from nostalgia for pumping quarters into Final Fight at the Pizza Hut my Grandpa would take me to after school for a personal pan pizza, I managed to beat the arcade version of the game this year.

Its simple, even for its genre, but it still holds up. The SNES exclusive Final Fight 3 adds a ton of features, like more playable characters, combos, the ability to dash, and even a super move meter.

Then epiphany hit. Beat-em-ups are, at their core, pulp adventures.

A group of individuals numbering between one and at most six take to the streets to right a wrong. The world, or at least the city, needs saving. A lot of times, its the female love interest who gets kidnapped and its up to the hero and his friends to save her (Streets of Rage 2 remixes this by having it be one of the male protagonists of the first game be the one kidnapped).

Double Dragon establishes the hero's motivation with maximum efficiency. A woman (Marian) is surrounded on a street by a mean looking gang. One of them walks up to her, slugs her in the gut, throws her over his shoulder, and carries her off.




Mission Start. Ten seconds of backstory is all you need to know. Action, romance, and morality (because good dudes don't sucker punch women and carry them off).

Or take Final Fight. The newly-elected mayor of Metro City gets a call from the Mad Gear gang. They've kidnapped his daughter Jessica to extort his cooperation.

Since the mayor is Mike Haggar, the response is swift and decisive. He strips off his shirt and personally takes to the streets to suplex and pile driver anyone who gets in his way. Oh yes, I forgot to mention that he's a former professional wrestler. And this predates Jesse Ventura's governorship.

Sounds insane, right? Sure, but its memorable, and Haggar's design, moveset and moustache are so iconic that he's the poster boy of the franchise and the only one to be playable in every Final Fight game. He's even made it into two Marvel Vs Capcom games.



Joining him are Cody, Jessica's boyfriend and the heroic everyman-type of protagonist, as well as Guy, Cody's friend and a ninja (because 1989), who has no emotional investment in the proceedings and only joins in because its the right thing to do.

Technological limitations had an effect on storytelling back then, but even so, that works for Beat-Em-Ups, which boil the story down into the minimal background required to invest you into going from left to right across a screen and literally beating everything you meet into a pulp.

You want a deep story? There's lots of RPGs to scratch that itch.

You want to play through an action movie? Memorable character designs that fit into gameplay archetypes taking on the world? Killer soundtracks? Eating fully cooked turkey you found in wooden crate?

Don't actually do that last one.




Hell yeah, its pulp.  

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